16 KiB
SignalR Binary Protocol
AcBinaryHubProtocol (unsealed base) — custom IHubProtocol (name: "acbinary") replacing SignalR JSON+Base64 with AcBinarySerializer. General binary framing only — no consumer-specific logic.
AyCodeBinaryHubProtocol (derived) — project-specific consumer logic: SignalParams capture via OnArgumentRead, IsRawBytesData path, SignalDataType type resolution in ReadSingleArgument override.
Architecture (tag system, dispatch, request/response):
SIGNALR.mdOutput writers (cached chunk, buffer states, chunk sizing):AyCode.Core/docs/BINARY_WRITERS.md
Wire Format
[INT32 LE payload length] [1 byte message type] [message-specific fields]
| Type | Byte | Fields |
|---|---|---|
| Invocation | 1 | nullable invocationId, target, arguments, streamIds, headers |
| StreamItem | 2 | invocationId, argument, headers |
| Completion | 3 | invocationId, nullable error, hasResult, optional result, headers |
| StreamInvocation | 4 | invocationId, target, arguments, streamIds, headers |
| CancelInvocation | 5 | invocationId, headers |
| Ping | 6 | (empty) |
| Close | 7 | nullable error, allowReconnect |
| Ack | 8 | sequenceId (INT64) |
| Sequence | 9 | sequenceId (INT64) |
Argument framing: [INT32 LE arg length] [serialized bytes] — deferred deserialization (target parsed first → IInvocationBinder resolves types).
Strings: [VarUInt byte length] [UTF-8]. Nullable: 0=null, 1=value follows.
Headers: [VarUInt count] [key-value pairs...]. Count=0 → no headers.
Zero-Copy Write Pipeline
Writes directly to SignalR pipe's IBufferWriter<byte>, no intermediate byte[].
WriteMessage(HubMessage, IBufferWriter<byte> output)
├─ Reserve 4-byte outer length prefix
├─ BWO = BufferWriterBinaryOutput(output) [standalone mode]
│ ├─ WriteByte(messageType)
│ ├─ WriteStringUtf8(invocationId, target)
│ ├─ WriteVarUInt(argCount)
│ ├─ Per argument:
│ │ ├─ byte[] (AcBinary) → raw length + bytes (no tag, no VarUInt)
│ │ ├─ byte[] (other) → tag (0x44) + raw bytes (no VarUInt — argLength implies size)
│ │ └─ object → FlushAndReset() → reserve INT32 arg prefix
│ │ → AcBinarySerializer.Serialize(value, output) → patch prefix
│ ├─ WriteStringArray(streamIds)
│ └─ WriteHeaders(headers)
├─ Patch outer length = BWO.Position + externalBytes
└─ BWO.Flush()
byte[] Write: isAcBinary Detection
When argument is byte[], the protocol checks if it's already AcBinary-serialized data:
var isAcBinary = byteArray.Length >= 2
&& byteArray[0] == AcBinarySerializerOptions.FormatVersion // 1
&& (byteArray[1] & 0xF0) == BinaryTypeCode.HeaderFlagsBase; // 0x90
- isAcBinary = true:
[argLength=N][raw AcBinary bytes]— no tag, reader deserializes directly - isAcBinary = false:
[argLength=1+N][0x44 tag][raw bytes]— tag for type detection, no VarUInt (argLength implies size)
Dual BWO Pattern
Protocol and serializer each create own BufferWriterBinaryOutput on the same IBufferWriter. Sequential, never concurrent:
- Protocol BWO (standalone): framing — message type, strings, headers. Cached chunk, zero dispatch.
FlushAndReset(): commits bytes to pipe, invalidates chunk.- Serializer BWO (context mode):
Serialize()creates internal BWO, acquires fresh chunk, writes, flushes. - Protocol BWO re-acquires chunk on next write (via
Grow).
Cost: one extra GetMemory per argument (nanoseconds).
Benefit: zero-copy end-to-end, no intermediate byte[], no wrapper class.
Why two BWOs: serializer writes must live on BinarySerializationContext (sealed class) for JIT optimization — context owns its own BWO. See AyCode.Core/docs/BINARY_WRITERS.md § "Why Writes Are on the Context".
Length Prefix Patching
var lengthSpan = output.GetSpan(4);
output.Advance(4);
// ... write payload ...
Unsafe.WriteUnaligned(ref lengthSpan[0], payloadLength);
Safe for PipeWriter — segments writable until FlushAsync.
GetMessageBytes caveat: ArrayBufferWriter initial capacity must include LengthPrefixSize to prevent resize after prefix reservation (stale span).
Read: Argument Deserialization
Base AcBinaryHubProtocol.ReadSingleArgument reads [INT32 argLength] [argBytes] from the pipe's ReadOnlySequence via SequenceReader<byte>:
ReadSingleArgument(SequenceReader, targetType):
Read INT32 argLength
if argLength == 0 → return null
if argLength == 1 && first byte == 0 → return null (null marker)
argSlice = UnreadSequence.Slice(0, argLength) — zero-copy reference
Advance(argLength)
1. byte[] fast-path:
if first byte == BinaryTypeCode.ByteArray (0x44):
return argSlice.Slice(1) as byte[] — skip tag, rest is raw payload
No VarUInt — argLength implies size
2. Default: DeserializeFromSequence(argSlice, targetType, options)
AyCodeBinaryHubProtocol.ReadSingleArgument overrides with consumer-specific paths:
(same argLength/null/slice logic as base)
1. byte[] fast-path (same as base)
2. IsRawBytesData path:
if _currentSignalParams.IsRawBytesData == true:
return SequenceToByteArray(argSlice) — entire arg as raw byte[]
Consumer (DataSource.PopulateMerge) handles deserialization
3. Typed deserialization:
if targetType == object && SignalDataType != null:
resolve Type from SignalDataType (AssemblyQualifiedName)
DeserializeFromSequence(argSlice, resolvedType, options)
SignalParams Capture
Base AcBinaryHubProtocol.ReadArguments calls OnArgumentRead(value, index) after each argument. AyCodeBinaryHubProtocol overrides this hook to capture SignalParams (arg[2]) for type-aware deserialization of subsequent args (arg[3] = data). Thread-safe: SignalR processes messages sequentially per connection.
SequenceToByteArray
Zero-copy when possible: if single-segment and backing array matches exactly → return the array directly. Otherwise ReadOnlySequence.ToArray().
SequenceBinaryInput (Multi-Segment Deserialization)
struct SequenceBinaryInput : IBinaryInputBase — reads from ReadOnlySequence<byte> without linearizing. Lazy iteration via ReadOnlySequence.TryGet — zero constructor allocation, no pre-extracted segment array.
The context's _buffer always points directly to the current segment's backing byte[] (zero-copy). Cross-boundary reads (value straddling segment boundary) copy only the affected bytes into a small ArrayPool-rented scratch buffer. After the scratch read, _afterCrossBoundary flag restores the context to the next segment's backing array.
Typical overhead for 225KB payload with 4096-byte segments: ~224.5KB zero-copy, ~500 bytes scratch copy at ~55 boundaries. The scratch buffer is rented once (lazy, on first boundary) and reused across all boundaries. Release() returns it to ArrayPool after deserialization.
Known issues:
AyCode.Core/docs/BINARY_ISSUES.md
Configuration
Hub protocol settings are controlled via AcBinaryHubProtocolOptions (mutable class). Pass directly to the protocol constructor, or configure via DI in Program.cs with services.Configure<AcBinaryHubProtocolOptions>(opts => …).
| Property | Default | Purpose |
|---|---|---|
SerializerOptions |
AcBinarySerializerOptions.Default |
Binary serializer options (also usable standalone via ToBinary/BinaryTo). |
ProtocolMode |
Bytes |
Wire format and pipeline strategy — see BinaryProtocolMode below. |
BufferSize |
4096 | Per-chunk size. 4 KB aligns with Kestrel's slab. Max 65535 (UINT16). |
WaitForFlush |
true |
AsyncSegment flush strategy — see trade-off below. |
FlushTimeout |
10 s | Per-flush wait limit. Timeout.InfiniteTimeSpan = disabled. |
Name |
"acbinary" |
SignalR handshake protocol name. Client and server must match. |
Logger |
null |
Optional ILogger; injected from DI when registered. |
Inner AcBinarySerializerOptions defaults relevant for SignalR: UseGeneratedCode=true (hybrid source-gen + reflection), UseStringInterning=All, InitialBufferCapacity=16384.
WaitForFlush (AsyncSegment-only)
| Value | Pro | Con |
|---|---|---|
true (default) |
Max pipeline parallelism + guaranteed end-to-end zero-copy on send. | Slow consumer propagates back as server-thread blocking (bounded by FlushTimeout). |
false |
Adaptive — fire-and-forget per chunk, blocks only when ~60 KB memory threshold is hit. | Under heavy backpressure a chunk may fall back to an owned (copied) buffer, losing zero-copy for that chunk. |
FlushTimeout rationale (10 s default)
- AsyncSegment chunks are ≤ 65 KB (UINT16). Even GPRS-class links (~60 Kbit/s) transfer 65 KB in ~9 s — so any flush exceeding 10 s indicates a genuinely stuck consumer.
- Pro: fast failure detection; server thread never blocks indefinitely.
- Con: an unusually slow but otherwise healthy consumer will be disconnected — tune up for satellite / throttled links.
- Complementary to SignalR's connection-level timeouts (
ClientTimeoutInterval,KeepAliveInterval). SetFlushTimeout < ClientTimeoutIntervalso this per-operation guard fires first. - Set to
Timeout.InfiniteTimeSpanto fully disable (legacy behavior).
BinaryProtocolMode
enum BinaryProtocolMode — constructor parameter for AcBinaryHubProtocol, selects serialization + transport strategy:
| Value | Serialize | Deserialize (non-WASM) | Pro / Con |
|---|---|---|---|
Bytes (default) |
ArrayBinaryOutput → byte[] → write to pipe as raw blob |
ArrayBinaryInput (single contiguous buffer via MemoryMarshal.TryGetArray zero-copy / pool-rent). |
Pro: simplest, fastest per-call, WASM-safe on both sides. Con: no zero-copy write, no pipeline overlap. |
Segment |
BufferWriterBinaryOutput → directly to PipeWriter, chunk-by-chunk, single Flush at end |
Same as Bytes (unified ArrayBinaryInput receive path — _protocolMode affects send only). |
Pro: zero-copy write, WASM-safe. Con: no pipeline overlap — receiver must wait for full payload before deser starts. |
AsyncSegment |
AsyncPipeWriterOutput → self-describing chunked framing [201][UINT16 size][data] per chunk, per-chunk FlushAsync with timeout-bounded sync-await |
SegmentBufferReader (growing contiguous byte[]) + SegmentBufferReaderInput; background Task.Run deserializes while chunks arrive. WASM: synchronous deser on CHUNK_END. |
Pro: zero-copy write + pipeline parallelism (ser / network / deser overlap). Con: send-side not WASM-compatible (see below); slow consumer propagates as server-thread blocking (bounded by FlushTimeout). Max chunk: 65535 bytes. |
In AsyncSegment mode, WriteMessage dispatches to WriteMessageChunked which sends: (1) CHUNK_START — standard SignalR framing [INT32 len][200][original message with INT32 -1 for streamed arg], (2) N x CHUNK_DATA — [201][UINT16 size][data] per chunk (zero-copy via PipeWriter.Advance with 3-byte header reservation), (3) CHUNK_END — [202] (1 byte). The receiver's TryParseChunkData accumulates into a SegmentBufferReader; on non-WASM platforms a background Task.Run deserializes in parallel via SegmentBufferReaderInput, on WASM the deserializer runs synchronously on CHUNK_END over the already-buffered data.
In Bytes and Segment mode, the standard WriteMessage path is used.
WebAssembly compatibility
The send and receive paths handle WASM (OperatingSystem.IsBrowser()) asymmetrically — send is strictly bound to _protocolMode, receive adapts to the wire format and falls back to a synchronous path only when the platform cannot support the optimal strategy.
- Send path:
AsyncSegmentis not supported on WebAssembly.AcBinaryHubProtocolOptions.Validate()throwsPlatformNotSupportedExceptionifIsBrowser && ProtocolMode == AsyncSegment(theAsyncPipeWriterOutput.SyncAwaitFlushsync-over-async pattern would block the single UI thread). WASM clients must useBytesorSegment. - Receive path: works on WASM with any server-side mode (including
AsyncSegment→ chunked wire).TryParseChunkDatadetects the platform at runtime:- Non-browser: first
CHUNK_DATAspawns a backgroundTask.Runover aSegmentBufferReader(pipeline parallelism — serialize / network / deserialize overlap).CHUNK_ENDawaits the task's result. - Browser: the background task is skipped. Chunks accumulate in
SegmentBufferReader; onCHUNK_ENDthe buffer isComplete()d and the deserializer runs synchronously on the current thread.SegmentBufferReaderInput.TryAdvanceSegmentsees_completed=trueand never callsManualResetEventSlim.Wait()(which throwsPlatformNotSupportedExceptionon WASM).
- Non-browser: first
Consequence: a mixed topology (desktop server in AsyncSegment, WASM client in Bytes) works without any negotiation or protocol-name variation — the client converts the incoming chunked wire to its own synchronous processing model.
Registration in Program.cs
Server
builder.Services.AddSignalR(hubOptions =>
{
hubOptions.EnableDetailedErrors = true;
hubOptions.MaximumReceiveMessageSize = 30_000_000;
hubOptions.KeepAliveInterval = TimeSpan.FromSeconds(60);
hubOptions.ClientTimeoutInterval = TimeSpan.FromSeconds(180);
hubOptions.StatefulReconnectBufferSize = 30_000_000;
})
.AddAcBinaryProtocol(opts =>
{
opts.ProtocolMode = BinaryProtocolMode.AsyncSegment;
// opts.FlushTimeout = TimeSpan.FromSeconds(10); // default
});
Client — HubConnectionBuilder as a DI transient
The consumer (e.g. a class derived from AcSignalRClientBase) receives the builder via DI:
services.AddTransient<HubConnectionBuilder>(sp =>
{
var logger = sp.GetRequiredService<MyLoggerClient>();
var hubUrl = $"{Config.BaseUrl}/{Config.HubName}";
var builder = new HubConnectionBuilder()
.WithUrl(hubUrl, HttpTransportType.WebSockets, options =>
{
options.TransportMaxBufferSize = 30_000_000;
options.ApplicationMaxBufferSize = 30_000_000;
options.CloseTimeout = TimeSpan.FromSeconds(10);
options.SkipNegotiation = true;
})
.ConfigureLogging(logging =>
{
logging.SetMinimumLevel(LogLevel.Information);
logging.AddAcLogger(_ => logger);
})
.WithAutomaticReconnect()
.WithStatefulReconnect()
.WithKeepAliveInterval(TimeSpan.FromSeconds(60))
.WithServerTimeout(TimeSpan.FromSeconds(180));
builder.AddAcBinaryProtocol(opts =>
{
// Desktop / server / native: AsyncSegment for pipeline parallelism.
// WebAssembly: must be Bytes or Segment (Validate throws on AsyncSegment).
opts.ProtocolMode = OperatingSystem.IsBrowser()
? BinaryProtocolMode.Segment
: BinaryProtocolMode.AsyncSegment;
});
return builder;
});
services.AddSingleton<MySignalRClient>(); // derived from AcSignalRClientBase
Note: AcSignalRClientBase is HubConnectionBuilder-injected and calls only Build() + dispatch wiring internally. All transport/protocol configuration lives in Program.cs — visible, overridable per environment, and identical on both ends of the wire.
Source: AyCode.Services/SignalRs/AcBinaryHubProtocol.cs (base), AyCode.Services/SignalRs/AyCodeBinaryHubProtocol.cs (consumer logic), AyCode.Services/SignalRs/BinaryProtocolMode.cs (enum), AyCode.Services/SignalRs/AcBinaryHubProtocolOptions.cs (options), AyCode.Services/SignalRs/AcSignalRProtocolExtensions.cs (DI extensions)