251 lines
14 KiB
C#
251 lines
14 KiB
C#
using AyCode.Core.Benchmarks.Workloads.Scenarios;
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using AyCode.Core.Serializers.Binaries;
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using AyCode.Core.Tests.TestModels;
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namespace AyCode.Core.Serializers.Console;
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/// <summary>
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/// Interactive console menu for the benchmark application. Shown when the user runs without CLI args:
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/// top-level layer/mode selection + nested Settings sub-menus (iteration counts, wire mode, charset).
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/// All settings mutate <see cref="Configuration"/> in place; the menu loop returns control to the
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/// caller (<c>Program.Main</c>) once the user picks a benchmark layer or quits.
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/// </summary>
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internal static class Menu
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{
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/// <summary>
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/// Interactive menu shown when no CLI args. Returns the (layer, serializerMode) tuple, or null on Quit.
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/// Loops on settings-changes ([S]) — user is returned to this menu after modifying iteration counts.
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/// </summary>
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internal static (BenchmarkLayer layer, SerializerSelectionMode serializerMode)? ShowInteractiveMenu()
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{
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while (true)
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{
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System.Console.WriteLine();
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System.Console.WriteLine("╔══════════════════════════════════════════════════════════╗");
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System.Console.WriteLine("║ AcBinary Benchmark Suite ║");
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System.Console.WriteLine("╚══════════════════════════════════════════════════════════╝");
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System.Console.WriteLine();
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System.Console.WriteLine("Select benchmark layer:");
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System.Console.WriteLine();
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System.Console.WriteLine(" [1] Core — daily iteration");
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System.Console.WriteLine(" [2] Comprehensive — release validation");
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System.Console.WriteLine(" [3] Edge cases — refactor verification");
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System.Console.WriteLine(" [A] All layers");
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System.Console.WriteLine(" [F] FastestByte — AcBinary FastMode Byte[] vs MemoryPack Byte[] only (tight optimization loop)");
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System.Console.WriteLine(" [P] AsyncPipe — streaming I/O isolation (only AsyncPipe, all test data)");
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System.Console.WriteLine($" [S] Settings — Iteration / WireMode (current: {Configuration.SelectedWireMode})");
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System.Console.WriteLine(" [Q] Quit");
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System.Console.Write("\nSelection: ");
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var key = System.Console.ReadKey(intercept: false).KeyChar;
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System.Console.WriteLine();
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switch (char.ToLower(key))
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{
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case '1': return (BenchmarkLayer.Core, SerializerSelectionMode.Standard);
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case '2': return (BenchmarkLayer.Comprehensive, SerializerSelectionMode.Standard);
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case '3': return (BenchmarkLayer.Edge, SerializerSelectionMode.Standard);
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case 'a': return (BenchmarkLayer.All, SerializerSelectionMode.Standard);
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case 'f': return (BenchmarkLayer.All, SerializerSelectionMode.FastestByte);
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case 'p': return (BenchmarkLayer.All, SerializerSelectionMode.AsyncPipe);
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case 's':
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ShowSettingsMenu();
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continue; // re-display the main menu after settings update
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case 'q': return null;
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default: return (BenchmarkLayer.All, SerializerSelectionMode.Standard);
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}
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}
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}
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/// <summary>
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/// Settings sub-menu — dispatches to per-area sub-menus (iteration counts, wire mode, charset).
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/// Returns to the caller (which re-displays the main menu) when [B]ack is pressed.
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/// </summary>
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private static void ShowSettingsMenu()
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{
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while (true)
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{
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System.Console.WriteLine();
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System.Console.WriteLine("─────────────────────────────────────────────");
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System.Console.WriteLine("Settings");
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System.Console.WriteLine("─────────────────────────────────────────────");
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System.Console.WriteLine(" [1] Iteration — Warmup / Iterations / Samples");
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System.Console.WriteLine($" [2] WireMode — current: {Configuration.SelectedWireMode}");
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System.Console.WriteLine($" [3] Charset — current: {Configuration.GetCurrentCharsetName()}");
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System.Console.WriteLine(" [B] Back");
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System.Console.Write("\nSelection: ");
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var key = System.Console.ReadKey(intercept: false).KeyChar;
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System.Console.WriteLine();
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switch (char.ToLower(key))
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{
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case '1':
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ShowIterationSettingsMenu();
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break;
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case '2':
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ShowWireModeSettingsMenu();
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break;
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case '3':
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ShowCharsetSettingsMenu();
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break;
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case 'b':
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return;
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default:
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continue;
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}
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}
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}
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private static void ShowCharsetSettingsMenu()
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{
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while (true)
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{
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System.Console.WriteLine();
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System.Console.WriteLine("─────────────────────────────────────────────");
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System.Console.WriteLine("Charset settings — long-string suffix profile");
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System.Console.WriteLine("─────────────────────────────────────────────");
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System.Console.WriteLine($"Current: {Configuration.GetCurrentCharsetName()}");
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System.Console.WriteLine();
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System.Console.WriteLine(" All *Short = 40 char, all *Long = 280 char (= Short × 7) — length-consistent across charsets.");
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System.Console.WriteLine();
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System.Console.WriteLine(" [1] Latin1FixAscii — empty suffix; baseline-only short values → FixStrAscii tier");
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System.Console.WriteLine(" [2] AsciiShort — 40 char pure ASCII (quic × 8) → StringAscii tier");
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System.Console.WriteLine(" [3] AsciiLong — 280 char pure ASCII → StringAscii tier");
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System.Console.WriteLine(" [4] Latin1Short — 40 char Hungarian (árví × 8) → StringSmall tier");
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System.Console.WriteLine(" [5] Latin1Long — 280 char Hungarian (default) → StringMedium tier");
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System.Console.WriteLine(" [6] CjkBmpShort — 40 char CJK BMP (3-byte runs) → StringSmall tier");
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System.Console.WriteLine(" [7] CjkBmpLong — 280 char CJK BMP → StringMedium tier");
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System.Console.WriteLine(" [8] CyrillicShort — 40 char Cyrillic (2-byte runs) → StringSmall tier");
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System.Console.WriteLine(" [9] CyrillicLong — 280 char Cyrillic → StringMedium tier");
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System.Console.WriteLine(" [0] MixedShort — 40 char multi-codepage → StringSmall tier");
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System.Console.WriteLine(" [A] MixedLong — 280 char multi-codepage → StringMedium tier");
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System.Console.WriteLine(" [B] Back");
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System.Console.Write("\nSelection: ");
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var key = System.Console.ReadKey(intercept: false).KeyChar;
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System.Console.WriteLine();
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switch (char.ToLower(key))
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{
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case '1':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.Latin1FixAscii;
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System.Console.WriteLine("✓ Charset set to Latin1FixAscii");
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return;
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case '2':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.AsciiShort;
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System.Console.WriteLine("✓ Charset set to AsciiShort");
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return;
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case '3':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.AsciiLong;
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System.Console.WriteLine("✓ Charset set to AsciiLong");
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return;
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case '4':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.Latin1Short;
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System.Console.WriteLine("✓ Charset set to Latin1Short");
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return;
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case '5':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.Latin1Long;
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System.Console.WriteLine("✓ Charset set to Latin1Long");
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return;
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case '6':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.CjkBmpShort;
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System.Console.WriteLine("✓ Charset set to CjkBmpShort");
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return;
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case '7':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.CjkBmpLong;
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System.Console.WriteLine("✓ Charset set to CjkBmpLong");
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return;
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case '8':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.CyrillicShort;
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System.Console.WriteLine("✓ Charset set to CyrillicShort");
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return;
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case '9':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.CyrillicLong;
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System.Console.WriteLine("✓ Charset set to CyrillicLong");
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return;
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case '0':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.MixedShort;
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System.Console.WriteLine("✓ Charset set to MixedShort");
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return;
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case 'a':
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BenchmarkTestDataProvider.LongStringSuffix = CharsetSuffixes.MixedLong;
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System.Console.WriteLine("✓ Charset set to MixedLong");
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return;
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case 'b':
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return;
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default:
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continue;
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}
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}
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}
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private static void ShowIterationSettingsMenu()
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{
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System.Console.WriteLine();
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System.Console.WriteLine("─────────────────────────────────────────────");
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System.Console.WriteLine("Iteration settings — press Enter to keep current value");
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System.Console.WriteLine("─────────────────────────────────────────────");
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System.Console.WriteLine();
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Configuration.WarmupIterations = PromptInt("WarmupIterations", Configuration.WarmupIterations, min: 0);
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Configuration.TestIterations = PromptInt("TestIterations ", Configuration.TestIterations, min: 1);
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Configuration.BenchmarkSamples = PromptInt("BenchmarkSamples", Configuration.BenchmarkSamples, min: 1);
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System.Console.WriteLine();
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System.Console.WriteLine($"✓ Iteration settings updated: Warmup={Configuration.WarmupIterations} | Iterations={Configuration.TestIterations} | Samples={Configuration.BenchmarkSamples}");
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}
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private static void ShowWireModeSettingsMenu()
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{
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while (true)
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{
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System.Console.WriteLine();
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System.Console.WriteLine("─────────────────────────────────────────────");
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System.Console.WriteLine("WireMode settings");
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System.Console.WriteLine("─────────────────────────────────────────────");
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System.Console.WriteLine($"Current: {Configuration.SelectedWireMode}");
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System.Console.WriteLine(" [1] Compact");
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System.Console.WriteLine(" [2] Fast");
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System.Console.WriteLine(" [B] Back");
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System.Console.Write("\nSelection: ");
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var key = System.Console.ReadKey(intercept: false).KeyChar;
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System.Console.WriteLine();
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switch (char.ToLower(key))
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{
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case '1':
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Configuration.SelectedWireMode = WireMode.Compact;
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System.Console.WriteLine("✓ WireMode set to Compact");
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return;
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case '2':
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Configuration.SelectedWireMode = WireMode.Fast;
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System.Console.WriteLine("✓ WireMode set to Fast");
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return;
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case 'b':
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return;
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default:
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continue;
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}
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}
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}
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/// <summary>
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/// Prompts the user for an integer with a default (current value). Returns the current value if
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/// the user presses Enter on empty input or if parsing fails / value is below the minimum.
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/// </summary>
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private static int PromptInt(string name, int currentValue, int min)
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{
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System.Console.Write($" {name} [{currentValue}]: ");
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var input = System.Console.ReadLine()?.Trim() ?? "";
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if (input.Length == 0) return currentValue;
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if (int.TryParse(input, out var newValue) && newValue >= min) return newValue;
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System.Console.WriteLine($" ! Invalid value (need int ≥ {min}) — keeping {currentValue}");
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return currentValue;
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}
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}
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