AyCode.Core/AyCode.Services/SignalRs/IAcSignalRHubClient.cs

334 lines
9.1 KiB
C#

using AyCode.Core.Extensions;
using MessagePack;
using Newtonsoft.Json.Linq;
using System.Text.RegularExpressions;
using AyCode.Core.Interfaces;
using System.Collections.Generic;
using System.Linq.Expressions;
namespace AyCode.Services.SignalRs;
public class IdMessage
{
public List<string> Ids { get; private set; }
public IdMessage()
{
Ids = [];
}
/// <summary>
/// Creates IdMessage with multiple parameters serialized directly as JSON.
/// Each parameter is serialized independently without array wrapping.
/// Use object[] explicitly to pass multiple parameters.
/// </summary>
public IdMessage(object[] ids)
{
// Pre-allocate capacity to avoid list resizing
Ids = new List<string>(ids.Length);
for (var i = 0; i < ids.Length; i++)
{
Ids.Add(ids[i].ToJson());
}
}
/// <summary>
/// Creates IdMessage with a single parameter serialized as JSON.
/// Collections (List, Array, etc.) are serialized as a single JSON array.
/// </summary>
public IdMessage(object id)
{
// Pre-allocate for single item
Ids = new List<string>(1) { id.ToJson() };
}
/// <summary>
/// Creates IdMessage with multiple Guid parameters.
/// Each Guid is serialized as a separate Id entry.
/// </summary>
public IdMessage(IEnumerable<Guid> ids)
{
// Materialize to array once to get count and avoid multiple enumeration
var idsArray = ids as Guid[] ?? ids.ToArray();
Ids = new List<string>(idsArray.Length);
for (var i = 0; i < idsArray.Length; i++)
{
Ids.Add(idsArray[i].ToJson());
}
}
public override string ToString()
{
return string.Join("; ", Ids);
}
}
[MessagePackObject]
public class SignalPostJsonMessage
{
[Key(0)]
public string PostDataJson { get; set; } = "";
public SignalPostJsonMessage()
{}
protected SignalPostJsonMessage(string postDataJson) => PostDataJson = postDataJson;
}
[MessagePackObject(AllowPrivate = false)]
public class SignalPostJsonDataMessage<TPostDataType> : SignalPostJsonMessage, ISignalPostMessage<TPostDataType> //where TPostDataType : class
{
[IgnoreMember]
private TPostDataType? _postData;
[IgnoreMember]
public TPostDataType PostData
{
get
{
return _postData ??= PostDataJson.JsonTo<TPostDataType>()!;
}
private init
{
_postData = value;
PostDataJson = _postData.ToJson();
}
}
public SignalPostJsonDataMessage() : base()
{}
public SignalPostJsonDataMessage(TPostDataType postData) => PostData = postData;
public SignalPostJsonDataMessage(string postDataJson) : base(postDataJson)
{}
}
[MessagePackObject]
public class SignalPostMessage<TPostData>(TPostData postData) : ISignalPostMessage<TPostData>
{
[Key(0)]
public TPostData? PostData { get; set; } = postData;
}
public interface ISignalPostMessage<TPostData> : ISignalRMessage
{
TPostData? PostData { get; }
}
[MessagePackObject]
public class SignalRequestByIdMessage(Guid id) : ISignalRequestMessage<Guid>, IId<Guid>
{
[Key(0)]
public Guid Id { get; set; } = id;
}
public interface ISignalRequestMessage<TRequestId> : ISignalRMessage
{
TRequestId Id { get; set; }
}
public interface ISignalRMessage
{ }
[MessagePackObject]
public sealed class SignalResponseJsonMessage : ISignalResponseMessage<string>
{
[Key(0)] public int MessageTag { get; set; }
[Key(1)] public SignalResponseStatus Status { get; set; }
[Key(2)] public string? ResponseData { get; set; } = null;
[IgnoreMember]
public string? ResponseDataJson => ResponseData;
public SignalResponseJsonMessage(){}
public SignalResponseJsonMessage(int messageTag, SignalResponseStatus status)
{
Status = status;
MessageTag = messageTag;
}
/// <summary>
/// Creates a response with the given data serialized as JSON.
/// If responseData is already a JSON string (starts with { or [), it will be used directly.
/// All other data types are serialized to JSON format.
/// </summary>
public SignalResponseJsonMessage(int messageTag, SignalResponseStatus status, object? responseData) : this(messageTag, status)
{
if (responseData == null)
{
ResponseData = null;
return;
}
// If responseData is already a JSON string, use it directly
if (responseData is string strData)
{
var trimmed = strData.Trim();
if (trimmed.Length > 1 && (trimmed[0] == '{' || trimmed[0] == '[') && (trimmed[^1] == '}' || trimmed[^1] == ']'))
{
// Already JSON - use directly without re-serialization
ResponseData = strData;
return;
}
}
// Serialize to JSON
ResponseData = responseData.ToJson();
}
}
/// <summary>
/// Signal response message with lazy deserialization support.
/// ResponseData is only deserialized on first access and cached.
/// Use ResponseDataJson for direct JSON access without deserialization.
/// </summary>
[MessagePackObject(AllowPrivate = false)]
public sealed class SignalResponseMessage<TResponseData> : ISignalResponseMessage<TResponseData>
{
[IgnoreMember]
private TResponseData? _responseData;
[IgnoreMember]
private bool _isDeserialized;
[Key(0)]
public int MessageTag { get; set; }
[Key(1)]
public SignalResponseStatus Status { get; set; }
/// <summary>
/// Raw JSON string. Use this for direct JSON access without triggering deserialization.
/// </summary>
[Key(2)]
public string? ResponseDataJson { get; set; }
/// <summary>
/// Deserialized response data. Lazy-loaded on first access.
/// </summary>
[IgnoreMember]
public TResponseData? ResponseData
{
get
{
if (!_isDeserialized)
{
_isDeserialized = true;
_responseData = ResponseDataJson != null
? ResponseDataJson.JsonTo<TResponseData>()
: default;
}
return _responseData;
}
set
{
_isDeserialized = true;
_responseData = value;
ResponseDataJson = value?.ToJson();
}
}
public SignalResponseMessage()
{
}
public SignalResponseMessage(int messageTag, SignalResponseStatus status)
{
MessageTag = messageTag;
Status = status;
}
public SignalResponseMessage(int messageTag, SignalResponseStatus status, TResponseData? responseData)
: this(messageTag, status)
{
ResponseData = responseData;
}
public SignalResponseMessage(int messageTag, SignalResponseStatus status, string? responseDataJson)
: this(messageTag, status)
{
ResponseDataJson = responseDataJson;
}
}
public interface ISignalResponseMessage<TResponseData> : ISignalResponseMessage
{
/// <summary>
/// Deserialized response data. May trigger lazy deserialization.
/// </summary>
TResponseData? ResponseData { get; set; }
/// <summary>
/// Raw JSON string for direct access without deserialization.
/// </summary>
string? ResponseDataJson { get; }
}
public interface ISignalResponseMessage : ISignalRMessage
{
int MessageTag { get; set; }
SignalResponseStatus Status { get; set; }
}
public enum SignalResponseStatus : byte
{
Error = 0,
Success = 5
}
/// <summary>
/// Signal response message with binary serialized data.
/// Used when SerializerOptions.SerializerType == Binary for better performance.
/// </summary>
[MessagePackObject]
public sealed class SignalResponseBinaryMessage : ISignalResponseMessage<byte[]>
{
[Key(0)] public int MessageTag { get; set; }
[Key(1)] public SignalResponseStatus Status { get; set; }
[Key(2)] public byte[]? ResponseData { get; set; }
[IgnoreMember]
public string? ResponseDataJson => ResponseData != null ? Convert.ToBase64String(ResponseData) : null;
public SignalResponseBinaryMessage() { }
public SignalResponseBinaryMessage(int messageTag, SignalResponseStatus status)
{
Status = status;
MessageTag = messageTag;
}
public SignalResponseBinaryMessage(int messageTag, SignalResponseStatus status, object? responseData, AcBinarySerializerOptions? options = null)
: this(messageTag, status)
{
if (responseData == null)
{
ResponseData = null;
return;
}
// If responseData is already a byte array, use it directly
if (responseData is byte[] byteData)
{
ResponseData = byteData;
return;
}
// Serialize to binary
ResponseData = options != null
? responseData.ToBinary(options)
: responseData.ToBinary();
}
}
public interface IAcSignalRHubClient : IAcSignalRHubBase
{
Task SendMessageToServerAsync(int messageTag, ISignalRMessage? message, int? requestId );
//Task SendRequestToServerAsync(int messageTag, int requestId);
}