Commit Graph

3 Commits

Author SHA1 Message Date
Loretta 9dcb62ce23 Refactor: move benchmark engines to shared scenarios
Major refactor: all benchmark engine implementations, enums, and helpers moved from Console project to AyCode.Core.Benchmarks.Workloads.Scenarios for unified cross-runner use. BenchmarkResult and reporting logic moved to AyCode.Core.Benchmarks.Reporting. Attribute-flag aggregation centralized in BenchmarkOptions. Updated all usages, project references, and SGen codegen for ref-handling. Prepares codebase for shared reporting and future extensibility.
2026-05-15 19:55:52 +02:00
Loretta 23f2f57fa7 [LOADED_DOCS: NONE]
Refactor benchmark suite to use enums for config

Replaced string parameters for layer, opMode, and serializerMode with strongly-typed enums (BenchmarkLayer, BenchmarkOpMode, SerializerSelectionMode) across BenchmarkLoop, Menu, and Program. Updated CLI parsing and menu logic to use Enum.TryParse and return enums. Added XML docs for new enums. Improves type safety, code clarity, and maintainability.
2026-05-13 06:19:58 +02:00
Loretta 8e8790924c [LOADED_DOCS: 2 files, no new loads]
Refactor: split Program.cs into Menu, Output, DTO

Refactored the benchmark console app for modularity:
- Moved all menu logic to Menu.cs (main/settings menus)
- Moved all output/result formatting to Output.cs
- Extracted BenchmarkResult DTO to BenchmarkResult.cs
- Program.cs now only handles orchestration and the benchmark loop
- Moved GetCurrentCharsetName to Configuration.cs
- Removed obsolete Warmup methods from serializers
No functional changes; improves clarity and maintainability.
2026-05-12 08:33:53 +02:00