- Benchmark charset profiles are now length-consistent: all *Short = 40 chars, all *Long = 280 chars, across ASCII, Latin1, CJK BMP, Cyrillic, and Mixed.
- `CharsetSuffixes` was rewritten with new profiles and base-string repetition for compile-time constants.
- Menu/configuration updated for new profiles, selection logic, and improved descriptions.
- Docs updated to reflect new profiles, lengths, and serialization tier impacts.
- `StringSmall` deserialization split into `ReadStringSmallCompact` and `ReadStringSmallFastWire`; all call sites now dispatch by mode, clarifying the hot path.
- SGen codegen and runtime dispatch tables updated for the new decode split.
- Binary marker docs clarified: only Intern/Metadata/Polymorph features are wire-symmetric for reader case omission; RefHandling is not.
- Added `BINARY_STRICT_SGEN.md` planning doc for a SGen-only, attribute-required, AOT-friendly NuGet package.
Major refactor: all benchmark engine implementations, enums, and helpers moved from Console project to AyCode.Core.Benchmarks.Workloads.Scenarios for unified cross-runner use. BenchmarkResult and reporting logic moved to AyCode.Core.Benchmarks.Reporting. Attribute-flag aggregation centralized in BenchmarkOptions. Updated all usages, project references, and SGen codegen for ref-handling. Prepares codebase for shared reporting and future extensibility.
Refactor benchmark suite to use enums for config
Replaced string parameters for layer, opMode, and serializerMode with strongly-typed enums (BenchmarkLayer, BenchmarkOpMode, SerializerSelectionMode) across BenchmarkLoop, Menu, and Program. Updated CLI parsing and menu logic to use Enum.TryParse and return enums. Added XML docs for new enums. Improves type safety, code clarity, and maintainability.
Refactor: split Program.cs into Menu, Output, DTO
Refactored the benchmark console app for modularity:
- Moved all menu logic to Menu.cs (main/settings menus)
- Moved all output/result formatting to Output.cs
- Extracted BenchmarkResult DTO to BenchmarkResult.cs
- Program.cs now only handles orchestration and the benchmark loop
- Moved GetCurrentCharsetName to Configuration.cs
- Removed obsolete Warmup methods from serializers
No functional changes; improves clarity and maintainability.