Commit Graph

5 Commits

Author SHA1 Message Date
Loretta c611d4b535 Refactor: BDN runner, unified reporting, doc overhaul
- Introduce BDN-based runner (AcBinaryVsMemPackBenchmark) mirroring Console's FastestByte scenario; add BdnSummaryAdapter for unified result translation.
- Standardize output: both runners emit .log/.LLM/.output triplets; BDN-native artifacts go under Benchmark/BDN/.
- Simplify CLI: replace granular switches with --serializers; update help and usage.
- Remove legacy benchmark classes; focus on scenario-based approach.
- Rewrite README.md for both AyCode.Benchmark and Console to document dual-runner architecture, output conventions, and dependencies.
- Rotate BINARY_TODO.md; archive closed entries to BINARY_TODO_2026_04.md and BINARY_TODO_2026_05.md.
- Add BINARY_SGEN_OPTIMIZATION.md for SGen per-property emit optimization notes.
- Update comments and docstrings for clarity and maintainability; clarify BenchmarkResult iteration semantics for BDN rows.
2026-05-15 20:54:42 +02:00
Loretta 9dcb62ce23 Refactor: move benchmark engines to shared scenarios
Major refactor: all benchmark engine implementations, enums, and helpers moved from Console project to AyCode.Core.Benchmarks.Workloads.Scenarios for unified cross-runner use. BenchmarkResult and reporting logic moved to AyCode.Core.Benchmarks.Reporting. Attribute-flag aggregation centralized in BenchmarkOptions. Updated all usages, project references, and SGen codegen for ref-handling. Prepares codebase for shared reporting and future extensibility.
2026-05-15 19:55:52 +02:00
Loretta eaafb00739 [LOADED_DOCS: 2 files, no new loads]
Refactor benchmarks to use typed enums for engine/mode

Replaced string-based identifiers for serializer engine, I/O mode, and dispatch mode with strongly-typed enums (BenchmarkEngine, BenchmarkIoMode, BenchmarkDispatchMode). Added BenchmarkEnums.cs with ToDisplay() helpers for consistent output. Updated all benchmark implementations, DTOs, and output logic to use enums. Removed obsolete string constants from Configuration.cs. Merged allocation measurement methods in BenchmarkLoop.cs for clarity. Improves type safety, maintainability, and output consistency.
2026-05-13 05:58:34 +02:00
Loretta 8e8790924c [LOADED_DOCS: 2 files, no new loads]
Refactor: split Program.cs into Menu, Output, DTO

Refactored the benchmark console app for modularity:
- Moved all menu logic to Menu.cs (main/settings menus)
- Moved all output/result formatting to Output.cs
- Extracted BenchmarkResult DTO to BenchmarkResult.cs
- Program.cs now only handles orchestration and the benchmark loop
- Moved GetCurrentCharsetName to Configuration.cs
- Removed obsolete Warmup methods from serializers
No functional changes; improves clarity and maintainability.
2026-05-12 08:33:53 +02:00
Loretta eb3185c78d [LOADED_DOCS: 2 files, no new loads]
Refactor: centralize config/state in Configuration.cs

Moved all benchmark configuration, mutable state, and attribute-flag aggregation from Program.cs to a new Configuration.cs static class. Updated all references in Program.cs and related benchmark classes to use Configuration.<value>. Removed the "profiler" CLI mode and its code. Updated README.md to reflect these changes. This improves maintainability and keeps Program.cs focused on orchestration and UX, with no changes to benchmark logic.
2026-05-11 21:22:48 +02:00